Posts Tagged ‘learning’

Student Leadership – Building Authentic 21st Century Skills

Friday, March 5th, 2010

This is an archive from my webinar at the Cyber Conference for the Capitol Region ISTE affiliate (CRSTE) held on Feb. 27, 2010.

Student Leadership – Building Authentic 21st Century Skills
Clicking this link will launch the Elluminate web meeting tool and start the archived webinar. It may ask you to OK launching Elluminate. Once it starts, it’s just like you had attended the online webinar in real time. You can hear the recording, see the slides, and watch the chat log.

See the list of all archived sessions

In this session, I talk a bit about how empowerment and engagement are an essential part of the cycle of learning. Hope you give a listen!

Sylvia

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How deep are video games?

Wednesday, January 27th, 2010

How deep are video games? « Computing Education Blog.

Interesting post by Mark Guzdial and comments discussing some of the hype about how video games are “the new liberal arts.”

Games are “the new liberal arts”?  Games as the “folk music of the 1960s”?  My experience with games don’t go that deep.  I find if I think about them too hard, there’s nothing there but the assumptions and world-view of the game author.  A great example of the bottom not being too deep is the SimCity game player who famously told Sherry Turkle in The Second Self, “If you raise taxes, people riot.” Can games really be as deep as great literature, or great music?  I suppose it’s possible, but I haven’t seen it yet.

Sylvia

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Constructing Modern Knowledge 2010

Monday, December 28th, 2009

It’s back!!!

Plans are shaping up for an amazing 3rd Annual Constructing Modern Knowledge summer institute, July 12-15, 2009 in Manchester, NH USA (near Boston).

In addition to master educators and edtech pioneers, the Constructing Modern Knowledge 2010 faculty includes history educator James Loewen and bestselling author of Lies My Teacher Told Me; popular provocateur and author, Alfie Kohn; MacArthur Genius and incomparable school reformer, Deborah Meier; and children’s author, illustrator and animator, Peter Reynolds. Cynthia Solomon, Brian Silverman, Sylvia Martinez (that’s me!), Gary Stager and John Stetson round out the amazing faculty.

Constructing Modern Knowledge is a minds-on institute for educators committed to creativity, collaboration and computing. Participants have the opportunity to engage in intensive computer-rich project development with peers and a world-class faculty. Inspirational guest speakers, pre-conference expedition and social events round out the fantastic event.

Constructing Modern Knowledge is about action, not listening to speakers. Attendees work and interact with educational experts committed to maximizing the potential of every learner. The rich learning environment is filled with books, computers, robotics materials, art supplies, toys and other objects to think with.

The real power of Constructing Modern Knowledge emerges from the collaborative project development of participants. Each day’s program consists of a discussion of powerful ideas, on-demand mini tutorials, immersive learning adventures designed to challenge one’s thinking, substantial time for project work and reflection.

CMK 2010 info

21st Century educators need to develop their own technological fluency and understand learning in order to meet the changing needs and expectations of their students. Constructing Modern Knowledge will help participants enhance their tech skills, expand their vision of how computers may enhance the learning environment and leave with practical classroom ideas.

Spend four cool summer days in New England making puppets roar, robots dance, animations delight, movies move, simulations stimulate, photos sing and leave with memories to last a lifetime!

Each participant receives a suite of open-ended creativity software from Tech4Learning, LCSI, Inspiration Software, FableVision and other members of The Constructivist Consortium free-of-charge for use at Constructing Modern Knowledge and beyond. The software alone is worth the registration fee!

There is also a July 11th preconference Science and History Tour of Boston available for a nominal fee. Explore the future at the MIT Museum and visit the past during a private guided tour of the Boston Freedom Trail.

The institute is less than an hour’s drive from Boston in picturesque Manchester, New Hampshire. Free transportation is available from the convenient and affordable Manchester Airport. Discount hotel accommodation has been arranged at the institute venue.

Constructing Modern Knowledge is sensitive to the budgets of schools and educators by keeping registration costs affordable and by offering school/district team discounts. The institute is appropriate for all K-12 educators, administrators and teacher educators – private or public. CEUs are available for an additional fee.

Save $75 on early bird registrations! Register online now!

Sylvia

Reflections from previous years:

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What Works: Effective Technology Professional Development

Monday, December 7th, 2009

I’d like to share a book with you about technology professional development. Meaningful Learning Using Technology: What Educators Need to Know And Do by Elizabeth Alexander Ashburn (Editor), Robert E. Floden (Editor) (Amazon link)

Many educators are looking for research that shows “what works” in technology professional development. This book is an excellent starting point for discussions about new strategies and best practices. In one chapter, GenYES was one of four models selected for correlation to key dimensions to successful K-12 technology professional development. GenYES and the other models were selected as “… large-scale efforts that were shown to be effective in affecting teachers’ use of technology.”

Fostering Meaningful Teaching and Learning with Technology: Characteristics of Effective Professional Development
Written by Yong Zhao, Kenneth Frank, and Nicole Ellefson of Michigan State University Michigan State University (MSU), these researchers studied four “large-scale efforts that were shown to be effective in affecting teachers’ use of technology”:

1. The Project-Based Learning Multimedia Model (PBL+MM)
2. The Galileo Education Network Association (GENA)
3. Project Information Technology (PIT)
4. The Generation Y Model (previous name of the GenYES model)

Based on data collected from hundreds of teachers, the study determined that several key factors positively influenced teacher’ use of computers.

Study Findings – Key Factors of Successful Technology Professional Development

  1. Time to experiment and play. “Use of computers was positively correlated (.3) with the extent to which a teacher was able to experiment with district-supported software.”
  2. Focus on student learning. “Teachers’ use of computers was positively correlated (.4) with the extent to which the content of professional development was focused on student learning.”
  3. Building social connections and learning communities. “Computer use was positively correlated (.2) with the extent to which teachers accessed other teachers’ expertise.”
  4. Localizing professional development. “Computer use was positively correlated (.2 for each) with the extent to which professional development was provided locally, either in the classroom or school lab.”

The study outlines why and how these models support each of these factors. Unfortunately, I can’t reproduce the entire chapter here, but there is a bit of it online at Amazon.com (the chapter starts at page 161). Buy the book!

Sylvia

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Teacher PLC at the Learning Games Network

Wednesday, December 2nd, 2009

Teacher PLC | Learning Games Network

Are you a teacher interested in using games in the classroom? Help design a new Professional Learning Community (PLC) at the Learning Games Network.

The PLC will provide a forum for teachers to share experiences and ideas for using existing games in the classroom, as well as discuss ideas and concepts for where games could fill gaps and niches in curricula. Teachers involved in technology will also have the opportunity for professional development in workshops with developers and producers.

Be sure to fill out the short survey to share your interests and sign up for more information. Pass this on to other educators interested in games!

Sylvia

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Constructivist Celebration @ NYSCATE

Tuesday, October 20th, 2009

Well, it’s official, there will be a Constructivist Celebration in partnership with the annual NYSCATE (New York State Association for Computers and Technologies in Education) conference in Rochester, NY.

Strong National Museum of Play
Rochester, NY
Sunday, Nov 22, 2009
9AM-4PM

The Constructivist Celebration is an opportunity for you to let your creativity run free with the world’s best open-ended software tools and enthusiastic colleagues who share your commitment to children, computing, creativity and constructivism. You might think of this stimulating event as a spa day for your mind and soul!

Best of all, the Constructivist Celebration @ NYSCATE is being held at the Strong National Museum of Play, a great setting that should prove inspiring and fun.

The day kicks off with a keynote, by Gary Stager on “Creative Computing”. By the way, for you Stager fans, this will be the only chance to see Gary at NYSCATE this year.

Then you will enjoy five hours of creativity on your own laptop using open-ended creativity software provided by consortium members FableVision, Inspiration, LCSI, and Tech4Learning. Representatives of the Constructivist Consortium will be there to assist with your project development.

Plus you get to keep the software and have a fabulous lunch!

For more details and registration, see the Constructivist Consortium registration website. (If you want to register for BOTH the pre-conference celebration and NYSCATE at the same time, click here to go to the NYSCATE website. You will be asked to become a NYSCATE member, but this is free!)

I’ll be co-leading this event, so I hope to see you there!

Sylvia

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Choices for Children: Why and How to Let Students Decide

Thursday, October 8th, 2009

Choices for Children: Why and How to Let Students Decide

An oldie (1993) but a goodie from Alfie Kohn. What does it really mean when when students have the power of choice instead of being powerless? Why is it important, and what kinds of things can students really decide?

To be sure, there is nothing new about the idea that students should be able to participate, individually and collectively, in making decisions. This conviction has long played a role in schools designated as progressive, democratic, open, free, experimental, or alternative; in educational philosophies called developmental, constructivist, holistic, or learner-centered; in specific innovations such as whole-language learning, discovery-based science, or authentic assessment; and in the daily practice of teachers whose natural instinct is to treat children with respect.

But if the concept is not exactly novel, neither do we usually take the time to tease this element out of various traditions and examine it in its own right. Why is it so important that children have a chance to make decisions about their learning? How might this opportunity be provided with regard to academic matters as well as other aspects of school life? What limits on students’ right to choose are necessary, and what restrictions compromise the idea too deeply? Finally, what barriers might account for the fact that students so rarely feel a sense of self-determination today? A close inspection of these issues will reveal that the question of choice is both more complex and more compelling than many educators seem to assume.

The rest of the article is well worth reading!

Sylvia

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Why Creativity Now?

Wednesday, October 7th, 2009

via ASCD Inservice: Why Creativity Now?

In “Why Creativity Now?” creativity expert Sir Ken Robinson dispels the myth that giving precedence to creativity in education will result in unstructured curriculum or initiatives targeted to a select content or students.

I like how the article emphasizes that creativity is about DOING, not just thinking.

Sylvia

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Video contest – I Am What I Learn

Tuesday, September 22nd, 2009

On September 8, President Barack Obama called on the nation’s students to take greater responsibility for their education. Now, the U.S. Department of Education is asking students to respond by participating in a national video contest titled “I Am What I Learn.”

The website has a YouTube video introducing the contest to students.

The contest is open to active middle, secondary and college students, ages 13 and older. Starting September 21, through November 2, students can submit their videos on the contest website. The videos must be less than two minutes long, but otherwise, there are no restrictions on the style of the video. Winning videos will be chosen based on the following criteria: use of creativity, strength and originality of content, and ability to inspire.

Timeline

  • November 2 – 9, video submissions will be reviewed by a panel of judges, including Secretary Duncan. Judges will choose 10 finalists to promote on the U.S. Department of Education’s official YouTube channel.
  • November 9 – 24, the public can view the finalists’ videos and vote on their favorites. The top three finalists with the most votes will each win $1,000 prize issued by the U.S. Department of Education.
  • Winners will be announced the week of December 1.

Contest rules

  • Each video must be submitted by an active student, age 13 and older, and a U.S. citizen or legal resident.
  • Contestants chosen as finalists will be contacted through their YouTube account and must respond within seven business days to confirm eligibility.
  • Finalists under the age of 18 must submit a parental consent form.
  • Video must be two minutes or less in length.
  • The Department of Education’s website (www.ED.gov/IAmWhatILearn) must be featured in the video.
  • The video content must be original.
  • The video must convey the importance of education, as well as the student’s individual academic goals.

Full contest rules here.

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My comments: This is an incredible opportunity for students to show their media and technology literacy skills to a wider audience! Don’t wait for your “video production” lesson set for May — if you can shuffle things around, why not?

And why limit the topic to “I am what I learn” – how about “I am what I do”, or how about some of our GenYES or TechYES student-mentors show “I am what I TEACH.” Learning is not just about input, but output too – it’s what students do that counts.

Yes, sigh, I know that YouTube is blocked at many schools. It’s ironic that the federal government is using this information channel without seeming to realize that their own regulations cause schools to block that channel.

And finally, several people commented on my previous post (President to speak to students) questioning the age limit. Why 13 years old? My guess is that because they are using YouTube to submit videos and also to contact contest winners, they are bound to the President to speak to students) questioning the age limit. Why 13 years old? My guess is that because they are using YouTube to submit videos and also to contact contest winners, they are bound to the terms of service set by YouTube. YouTube requires anyone creating an account to be at least 13. This, in turn, is a direct response to the federal government online child protection regulations that severely restrict any online interaction with children younger than 13.

But enough of that, let the cameras roll!

Sylvia

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Start the year off with hands on

Friday, September 4th, 2009

Teacher Magazine: Teaching Secrets: How to Maximize Hands-On Learning.

Good teachers know that students learn a lot more when they get their hands on real materials, and get to do their own projects and experiments. But sometimes we get frustrated thinking about the students who won’t cooperate, don’t clean up, waste materials, or misbehave during our hands-on learning time. In my work as a science teacher and coach, I’ve seen teachers who decide to delay lab activities until behavior is rock-solid. Instead of starting off with a bang, they tiptoe toward inquiry learning.

The author, Anthony Cody is an award-winning science teacher, and this article has some great ideas, tips and practical suggestions for all grades and subject areas.

Some people wonder if computers are “real” materials, thinking that what happens on the screen is virtual, not real. But if students are allowed to use computers as part of their toolkit – making things can include digital things. Making, doing, constructing are all possible on a computer, and part of many student’s everyday lives, outside of school, at least. Empowering students to believe in themselves as capable of making things that matter, both in the physical and digital world, is a crucial part of learning.

So whatever you call it, project-based learning, hands-on, or inquiry learning – the time to start is always NOW!

Sylvia

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